BooSMB by Shazzo, edited by DeluxeGamer705
From: Super Mario
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You may know about Super Mugen Bros. characters, right? Well, these were called "SMBZ" characters by people, which is not true, as the
Super Mugen Bros. characters are not based on SMBZ at all. Although there are 4 known characters of this never-finished project, there
is also one more character, Boo, although this version is not known by many. Similar to other Super Mugen Bros. characters, Boo had some
noticeable flaws, but in this edit, they were removed.

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1. CONTROLS

They are described in the original version's readme file.

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2. CHANGELOG

-DXG705's Edit v1.1.5 (December 10, 2023)
*Fireballs are no longer affected by guardpush.

-DXG705's Edit v1.1 (November 18, 2023)
*Most of range of Boo's Normals has been decreased to prevent any janky moves from like 4 miles away.
**However, Boo's standing Normals push opponents into a lower distance, thus not nerfing his comboability.
*Various A.I. changes.
*More improvement for Boo's comboability - now he's able to cancel all of his standing and "crouching" Normals into Specials and
Hypers. Specials can be also cancelled into Hypers too! (however, Boopeach Bomber cannot be cancelled into Hypers as if it could be
cancelled into them, Boo would float in mid air until he either hops backward or jumps).
*The Hypers no longer give Power when they connect.
*When Boo is about to perform a Hyper, super sparks are now visible.
*Lowered pausetime for standing Normals.
*The animations for standing and angry attacks have been made more fluid.
*Added a damage dampener.
*Buffed the Hypers.
*Multiple Biting now requires 2000 Power instead of 1500, while Giga Booser now requires 3000 Power instead of 2000.
*Boo's voicelines now play randomly when he uses any of his Normals.

-DXG705's Edit v1.0 (September 10, 2023)
*Boo's Normals are much faster.
*Nerfed Attack stat from 200 to 100.
*Nerfed Defence stat from 150 to 100.
*Added new palettes.
*Added A.I. - I bet he'll be aggressive when you approach him.
*Several changes in Specials:
 *Booigi Spin:
  *Its infinite has been removed.
  *It now causes soft knockdown on the final hit.
  *It no longer hits on frame 1, making it blockable.
  *It now has its hitsparks.
 *Boorio Fireball:
  *Its projectile's velocity now varies depending on the button pressed.
  *It has been made into a helper-based move.
  *An animation for the fireball when it connects has been added.
  *The fireball now can be hit, although hitting it will cause 10 additional damage for the opponents.
  *It now causes a palette effect for the opponent if it connects.
 *Booser Flame:
  *It now causes a palette effect for the opponent if it connects, much like Boorio Fireball.
  *It now causes hard knockdown for aerial opponents.
  *It received new frames where Boo's flame goes back.
  *It now has its hitspark.
  *The flame's range now varies depending on the button pressed.
*Several changes for Hypers:
 *BOO!
  *Boo is now invincible on frames 3-4, and is also invincible against all attacks except for throws on frames 1-2.
  *It now causes hard knockdown if it connects.
  *Its superpause has been added.
  *Its hitbox is now larger.
  *It can now be performed with any two punches.
  *It no longer plays a guard sound if the opponent blocks it. Additionally, its guardspark is now completely gone
 *Giga Booser
  *Similar to Boorio Fireball and Booser Flame, it now causes a palette effect for the opponent if it connects.
  *Added one more sound for it.
  *It now causes hard knockdown on the final hit.
  *It can now be performed with any two kicks.
  *It now has its hitsparks.
  *It now causes 5 chip damage.
*New Hyper added - Multiple Biting. Boo charges into his opponents while attempting to bite them 8 times. (uses 1500 Power)
*New Special added - Boopeach Bomber. Based on Peach's side B from Super Smash Bros.. Horizontal distance varies depending on the button
pressed.
*Some sprites changed.
*All of the files were renamed.
*Power isn't used before the Hyper is activated anymore. Now it is used when the everything (except for Boo) goes dark.
*Removed his unique common1.cns file due to it being very buggy.
*Improved most of the hurtbox placement.
*Fixed all misattributions.
*All unblockable moves were made blockable.
*Fixed hitsparks' positions.
*It is now possible to use the same aerial move again.
*Added a tripping animation.
*Some moves' range was made longer.
*All angry attacks' pausetime for both Boo and his opponents is lower.
*The proper default number for "Guard Spark" is now used.
*Some Normals received new frames to make their animation look smoother and more fluid.
*Changed Boo's voice to his original one.

-Original version (September 17, 2007)
*Judging from the files' dates before the edit.

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3. CONTROLS FOR NEW MOVES

Boopeach Bomber: D, DB, B, any kick
Multiple Biting: D, DB, B, any two punches

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4. INSTALLATION

1. Unpack the character's folder and put it in the chars folder
2. Go to data and open select
3. Paste the following name in the character section: BooSMB

And here you go! Boo should now appear anytime you start Mugen.

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5. CREDIT TO:
Shazzo: For creating the original character and other Super Mugen Bros. characters.
Nintendo: For creating Boo.
Intelligent Systems: For creating Paper Mario (Boo's sprites come from the first Paper Mario game).
Retriever II: For ripping Boo's sprites.
Elecbyte: For making such an awesome fighting program.
You: For downloading him, of course.